CyWorld

1999
2024

A South Korean world with avatars and social networking areas called “minihompy”.

History and Culture

CyWorld became a cultural phenomenon in South Korea, introducing the idea of “mini‑homes” and avatar‑based social networking long before Facebook or MySpace. It normalized microtransactions for avatar items and digital décor, influencing global virtual‑goods economies. Its aesthetic and social mechanics inspired later platforms like Habbo, ZEPETO, and LINE Play. CyWorld proved that virtual identity could be a mainstream social currency.

External Links

Thank you for visiting the Virtual Worlds Museum

CyWorld

page! If you’re the platform owner and would like us to make updates to this page, please reach out to: info[at}virtualworlds.museum. If you’re a world builder who wants to help us create a museum hub on this platform, we’d be happy to hear from you as well. We welcome feedback and/or help and look forward to hearing from you.