2023 Immerse Global Summit Orlando

The future of music experience: AI, immersive worlds, and spatial sound. Technology has a transformative effect on how we experience the world around us. Innovation is

Published on
January 16, 2024
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8
 Min
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2023
2023 Immerse Global Summit Orlando

2023 Immerse Global Summit Orlando

Immerse Global Summit + Synapse = MetaCenter Global Week: Elevating the World of Virtual Realms

I wish to thank the VR/AR Association (VRARA) and Nathan Pettyjohn for extending the opportunity to join a panel discussion at the recent event in Orlando, FL. To be a part of the Immerse Global Summit | Synapse | MetaCenter Global Week alongside esteemed speakers was an invigorating experience.

The event brought together global and regional leaders in XR / AR / VR, AI, Gaming, Art, Fintech, Space, Manufacturing, Simulation, Metaverse & Blockchain, DefenseTech, HealthTech, Sustainability, Sports & Entertainment, Smart Cities and more. It was an illuminating exploration of current capabilities and future opportunities. Alongside an incredible lineup of speakers, I was honored to make connections and contribute to discussions that set the stage for immersive experiences like the Virtual Worlds Museum.

I participated on a panel of speakers discussing the topic of The Future of Music Experience: AI, Immersive Worlds, and Spatial Sound. This session delved into the fusion of immersive environments and the spatialization of sound. The discourse was moderated by Brittany Marine with the panel consisting of: Sean Mims, Paul Segura, Jr., aka DJ Biggie Pauls, Corey Llewellyn (aka CL), and yours truly, Julian Reyes (aka ManyNames).

Here’s a summary of the discussion:

The future of music experience: AI, immersive worlds, and spatial sound. Technology has a transformative effect on how we experience the world around us. Innovation is happening at lightning speed. Technology offers possibilities that were previously impossible, increasingly embedding digital hyperreality into our daily lives. This transformation is evident in all aspects of our lives, including music. This also prompted many music minds to ponder… what else is possible? Slowly but surely, we are embracing the new opportunities that technology provides, including artists, creators, and the listeners themselves. What are the possibilities and how can we harness them? The answer is yet to be fully discovered, but experimentation is certainly in full swing!

For those who missed the session or are eager to relive its moments, the playback is available in two parts for your convenience.
The Future of Music Experience: AI, Immersive Worlds, and Spatial Sound
Part One: https://www.linkedin.com/feed/update/urn:li:activity:7123414596970811392/
Part Two: https://www.linkedin.com/feed/update/urn:li:activity:7123417887238762496/

Special appreciation to the other speakers whose events / presentations I had the pleasure to attend during the summit, including and not limited to:

Take XR from exclusive to universal, with the Open-source Web
Liam Broza | CEO | Ethereal Engine

Building Community in the Metaverse
Shika Duncan | CEO | Onyx Leaf Media (moderator) & Joy in the Morning (JoyReignVR)
Robert Signore | President | Thrive Pavilion
Dr. Darius Lana | VP, Head of Learning | Knight Agency

Building Community in the Metaverse

Art Beyond Earth:  The Lunaprise Moon Museum
Scarlett Arana | Co-Founder | BitBasel
Marko Suvajdzic | Director of UF Blockchain Lab | University of Florida Scott Spiegel | CEO | BitBasel

Human Connection intersections of Art and Technology
Scarlett Arana | Co-Founder | BitBasel
Eric Gunther | Founder & Creative Director | SOSO
Christi Fenison | Co-Founder, Artist & Experience Designer | Cause + Christi
Philip Noyed | Founder, Chief Creative officer & Immersive Artist | Neo Art Space

Teaching Interpersonal Skills in the Metaverse
Robin White Owen | Co-Founder & President | MediaCombo
Amy Peck | Founder & CEO | EndeavorXR
Angelina Dayton | Executive Director | Virtual World Society

MetaCenter Global Week was not just an event; it was an immersive experience, a convergence of brilliance, and a glimpse into the future we are collectively shaping. The discussions, collaborations, and exchange of ideas have ignited momentum that will continue to propel XR communities towards new horizons in virtual landscapes.

In closing, I extend my gratitude once again to the VR/AR Association (VRARA), Nathan Pettyjohn, Ariane Fikki, Brittany Marine, and all those who contributed to making this event a resounding success. Here’s to the relentless pursuit of innovation and the boundless possibilities that await in the world of virtual realms.

Stay immersed,
Julian Reyes
Founder and Director, Virtual Worlds Museum

New state-of-the-art facility in Mesa, Arizona, for film, media arts, design and emerging technology programs. The world-class Media and Immersive eXperience (MIX) Center in Mesa, Arizona, which opened in fall 2022, hosts hundreds of students who will be making films, designing new virtual worlds and video games, and creating other immersive media experiences of all kinds.
A pioneer in online education since 1995, Foothill College established the Emerging Technologies Institute (ETI) in the Summer of 2022 to address how rapidly changing technology advancements can impact education and enhance more immersive student learning experiences. Currently there are 3 technology programs with active labs, including Virtual Reality (VR); Artificial Intelligence (AI), and Cymatics, along with 4 exploratory emerging technologies hosted in our Prototype Lab — Renewable Energy, Blockchain, Quantum Computing, and Space Sciences.
MIT xPRO

Cambridge, MA
MIT xPRO is collaborating with online education provider Emeritus to deliver this online 8-week program.The program is ideal for: UX/3D UI/interaction designers looking to expand their knowledge base and gain a technical understanding of building end-to-end XR solutions; Developers focused on VR/AR apps and experiences who want to expand their technical knowledge of XR technologies and their practical applications; Industry leaders and managers who want to have more informed conversations with developers about offering new innovations and improving user experience.
Various XR ventures that grant access to their three Innovation labs: Student i-lab, the Alumni Launch Lab, and the Pagliuca Harvard Life Lab. Whether you want to start a podcast, print a prototype, or envision a virtual reality, our studios (and the TAs who manage them) offer the tools you need to build your venture.
Stanford VRIT

Stanford, CA
Stanford VR-IT's mission is to adaptively foster and promote the mental health benefits of immersive technologies through evidence-based, person-centered designs that empower individuals, healthcare providers and communities. Stanford’s Department of Psychiatry & Behavioral Sciences houses the Virtual Reality & Immersive Technology (VR-IT) Program. See also Stanford VR Design Lab faculty & researchers.
XR Utah

Salt Lake City, UT
XR Utah is devoted to building common infrastructure for information sharing, tech development and data collection by bringing together computer scientists, psychologists, educators, artists and more across 16+ departments at the University of Utah. Our goal is to conduct cutting-edge research in fostering new ways of learning and discovery through the use of innovative forms of virtual reality technologies that span across disciplines. Their projects include School of Dentistry VR projects, and Health, Kinesiology and Recreation College of Health.
XR lab @ UCB

Berkeley, CA
In response to the emergent fields of spatial computing and immersive environments, the XR Lab was created by Luisa Caldas in 2017, at the UC Berkeley College of Environmental Design. Our goal is to develop innovative, impactful research and applications in VR/AR/MR by establishing collaborations with industry partners and academia. See their research, student projects, teaching and publications.
The interdisciplinary immersive media & mixed reality (IMMR) degree program provides an exceptional opportunity to combine new forms of artistic expression, creative technology and innovative approaches to media management.
Enjoy immersive learning experiences created for U of Redlands learners by U of Redlands students, staff and faculty. They offer VR consultation, have an Immersive Catalogue, Building assignments, XR case studies, and VR resources.
Extending Reality Through Virtual Worlds is a two-week program that introduces high-school students to the fundamentals of designing and developing augmented reality (AR) experiences with a focus on developing basic applications and games. Learn to build creative, useful, and engaging AR experiences of your own design, and gain basic skills in AR development using cutting-edge tools and platforms.
The Minor in Interactive, Gaming and Immersive Media (IGI) combines courses that focus on interactive and immersive gaming and world building—together with programming, writing, design and analysis—into one comprehensive program of study. Students gain technical and creative experience in a variety of different disciplines, making them attractive to both businesses and graduate schools that favor interdisciplinary experience in modern technologies and media.See also their AI Intelligence hub and Immersive Tech page.
Immersive Media Design at the University of Maryland is a four-year, cross-disciplinary undergraduate program that prepares students to excel in digital creativity and innovation using the latest immersive media tools and technologies.
As the only media school in the world that teaches all the major disciplines of the Cinematic Arts, SCA offers a uniquely interdisciplinary learning experience. Our students take classes across seven divisions that cover the breadth of film, television, and interactive media. They are exposed to the latest technological advances and storytelling techniques of the industry and have opportunities to meet and network with some of its most successful practitioners.
We are a group of researchers in the GVU Center at the Georgia Institute of Technology, spanning multiple schools and disciplines, interested in understanding the interplay of technology, design, interactivity and media when directly augmenting a user’s senses with computer generated material.
The UW Reality Lab brings together an interdisciplinary team of UW faculty, graduate students, and undergraduates working in 3D computer vision and perception, object recognition, graphics, spatial audio, game science and education, distributed computing, stream processing, databases and computer architecture, and privacy and security. See their research, courses, Reality Studio, undergrad programs, and lectures.
RIT is one of the top universities in the nation working at the intersection of technology, the arts and design. Our mission is to shape the future and improve the world through creativity and innovation. Key programs include Communications and Digital Media and Game Design, Development, and Arts.
The Immersive Reality Lab (IRL) provides TAMU-CC students, faculty and staff the opportunity to explore, experience or develop eXtended Reality (XR).  XR is the umbrella term for spectrum of immersive technologies including Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR).
The IAC’s Interactive & Immersive Education Initiative embraces cutting-edge interactive and immersive technologies to enhance educational practices across a diverse range of fields, from scientific studies to medical and nursing training. Engaging in embodied interaction bolsters cognitive learning processes, while immersive technology significantly enhances the mastery of complex procedural tasks. The IAC collaborates with specialists from multiple domains and advances traditional education, integrating high-fidelity 3D computer graphics, haptic feedback systems and artificial intelligence.
SREAL (pronounced Surreal) is a research lab at the University of Central Florida. The SREAL team consists of faculty researchers, affiliated faculty members, software developers, PhD students, artists (modelers/animators), interactors, undergraduate research assistants and a network of campus and institute collaborators, both faculty members and students. The lab space consists of over 7,000 square feet of experimental and office space. Space is divided to include areas for human surrogate research; robotics research; development of mixed reality experiences; delivery of interactive training using digital avatar technology; and developing cultural heritage and STEM experiences.
The XR Collaboratory at Cornell Tech accelerates education and research in virtual and augmented reality with course offerings, projects, and cross-campus collaborations. Our primary interests are in 3D user interfaces and interaction design for head-mounted displays. We build high-fidelity prototypes with our students through projects and coursework, and collaborate with Cornell faculty on AR/VR-related research across disciplines such as computer vision, computer graphics, and human-computer interaction.
The XR Collaboratory at Cornell Tech accelerates education and research in virtual and augmented reality with course offerings, projects, and cross-campus collaborations. Our primary interests are in 3D user interfaces and interaction design for head-mounted displays. We build high-fidelity prototypes with our students through projects and coursework, and collaborate with Cornell faculty on AR/VR-related research across disciplines such as computer vision, computer graphics, and human-computer interaction.
The XR Collaboratory at Cornell Tech accelerates education and research in virtual and augmented reality with course offerings, projects, and cross-campus collaborations. Our primary interests are in 3D user interfaces and interaction design for head-mounted displays. We build high-fidelity prototypes with our students through projects and coursework, and collaborate with Cornell faculty on AR/VR-related research across disciplines such as computer vision, computer graphics, and human-computer interaction.
The XR Collaboratory at Cornell Tech accelerates education and research in virtual and augmented reality with course offerings, projects, and cross-campus collaborations. Our primary interests are in 3D user interfaces and interaction design for head-mounted displays. We build high-fidelity prototypes with our students through projects and coursework, and collaborate with Cornell faculty on AR/VR-related research across disciplines such as computer vision, computer graphics, and human-computer interaction.
The XR Collaboratory at Cornell Tech accelerates education and research in virtual and augmented reality with course offerings, projects, and cross-campus collaborations. Our primary interests are in 3D user interfaces and interaction design for head-mounted displays. We build high-fidelity prototypes with our students through projects and coursework, and collaborate with Cornell faculty on AR/VR-related research across disciplines such as computer vision, computer graphics, and human-computer interaction.
The XR Collaboratory at Cornell Tech accelerates education and research in virtual and augmented reality with course offerings, projects, and cross-campus collaborations. Our primary interests are in 3D user interfaces and interaction design for head-mounted displays. We build high-fidelity prototypes with our students through projects and coursework, and collaborate with Cornell faculty on AR/VR-related research across disciplines such as computer vision, computer graphics, and human-computer interaction.